Review: BIT.TRIP CORE
Today’s review I’ll be featuring the recently released, sequel to the first game in the BIT.TRIP, series, BIT.TRIP CORE. When you first start up the game, you’re greeted with a simplistic menu that has the first level Discovery, the high scores, and the credits. To activate one of these you merely hold the directional pad(I must also say the game uses the Wii Remote horizontally), and use the 2 button to fire a beam that will eliminate the beat letting you enter the item you have selected.
The objective in this game is to hit little squares/rectangles on the screen called beats with your beam. You control it by using the directional pad to aim and 2 to fire. As you shoot these beats, they contribute to your score and your “Mega Meter.” One it’s filled you enter “Mega Mode,” where the aestheics change a bit by the beats producing a small explosion upon shooting, another layer will be added to the music, and your score multiplier increases by one for every full four beats from the tempo without missing a beat, no pun intended, and from there, you may enter “Super Mode,” which adds yet another layer to the music, a ranbow effect will be added to the text in the game, and the background, and your score will increase, whether you are shooting beats or not, but if you miss a beat there, you’ll go down to “Mega Mode,” a few more beats, and you’re down to the normal “Hyper Mode,” a few more, and then you enter “Nether Mode.” Nether Mode is the lowest you can go with black and white visuals, which can be detrimental to your game later on, and no music, just leaving a tempo beat. Mess up there and it’s game over.
Now that the modes have been covered, let me futher explain the beats. To newcomers, there are a variety of beats that are coloured differently, and in turn act differently from each other. To the veterans of BIT.TRIP BEAT, the colours act independently of each other in the other game. Standard beats have more freedom of movement, blue beats can now ‘warp’ to a differernt spot, purple beats produce explosions, etc. Transition beats stay the same, although I came across a pretty big glitch among them, if you are to use your once per level smart bomb, that eliminates all beats, on the transition beats, your game will freeze, requiring manual turn off. Other than that, covering difficulty, it does not disappoint in the latter levels.
BIT.TRIP CORE, is a fresh experience in it’s own way within the series, since it offers a more rhythm suited gameplay. The game works fine 90% of the time, extremely difficult if you’re not used to digital control, and still retains it’s charm.
Value: 600/600 Wii Points
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