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Talking Point: Nintendo Follows Up on Their Strange eMail

Since posting, the strange eMail we got from Nintendo prompted controversy, so we decided to get to the bottom of why we got something like that. Our response from Nintendo was this:

Thank you for contacting Nintendo. I’m happy to address your concerns regarding that response and the Wii’s Virtual Console service. Let me give you the real answer about the Virtual Console first.

Each week we make available a mix of Virtual Console, WiiWare, and DSiWare games. Combined, these services currently provide gamers with hundreds of fun and interesting downloadable games to choose from. There is no preset schedule as to how many games will become available in a given week, but I can assure you that many more Virtual Console, WiiWare, and Nintendo DSiWare games are on the way!

As for the response, I have no idea where it came from. You already noted that there’s a lot of short-hand and as we are writing official email for a business, we don’t do things like capitalize “NO” or any other words. We also sign all of our email as they are all answered by real people.
R.M. Ricketts
Nintendo of America Inc.

So this representative says that because of their llittle mix up method, we did not recieve Virtual Console games for two whole weeks. So either someone was doing a lousy job, or we got an incredibly dim representative.


August 1, 2009 Posted by | Talking Points | , | 1 Comment

Talking Point: eMail response from Nintendo of America

I recently asked Nintendo of America support about their lack of updates on Channels and VC, and this is what I got:

“Dear Jorge,
We understand your concern about the lack of service on the VC as of late. Due to sales numbers being far greater recently on Wiiware than on Virtual Console, we have decided to steer in the direction of WiiWare.
Also, we in America have NO plans to update the Internet Channel or the Nintendo Channel. We hope you understand”


July 25, 2009 Posted by | Talking Points | | 21 Comments

Talking Point: What Happened to This Generation of Gaming? Part 2

Continuing from my first talking point, “What Happened to This Generation of Gaming,” I’ll go into not how the improving of graphics and somtimes controls make a game pretentious, but how also in today’s games, how ‘features’ of a game have become more important than the core experience itself.
To begin with, let me give my definitions of features and core experiences. A feature would be something added to a game that does not improve, add to, or otherwise change the formula of basic gameplay in any way. Such examples of these features, are leaderboards, online play, etc. My definition of a core experience is without all the features I’ve mentioned before, the game itself in its ‘rawest’ form.
Back to my main point, developers are spending way too much time on the features, constantly thinking how they can innovate in that field of the game. Take the upcoming game(at the time of writing) MAG for PS3, as shown at Sony’s press confrence the main draw with that game was the online multiplayer that supported 256 people. Although this kind of processing and programming is magnificent, what about the offline single player campaign? The most likely option reviewers would choose is the online portion since it is the most important part of the game. You really can’t blame the reviewer since that would be what the core audience is interested in.
Don’t get me wrong, features can make a game great, by adding replay value. All I’m saying is that relying on these things alone is detrimental since it may be unique at first, but once it becomes mainstream to replicate this feature it will become obsolete. So another message to gamers and developers, as many people I expect have said before, or will say sooner or later, these are the things hindering the creative ability of games, keeping them all diverse, giving a signifigantly different experience to each one. So I end once more with a challenge, name 5 games you would still buy without all the features I have touched upon.

July 18, 2009 Posted by | Talking Points | , , | 1 Comment

What Happened to This Generation of Gaming? Part 1

Today, in gaming, we’re reaching the peak of power this generation has provided to us. Nintendo is offering the best real time 1:1 motion to date and high definition graphics from the Playstation 3 and Xbox 360. But while playing these games, have you ever asked yourself how the game will be without all the processing power and graphical power capabilities from this generation? More likely than not, your initial response would be “of course not,” mainly because that is most likely the reason why the game is interesting. It’s becoming increasingly more obvious how the experience is being conveyed has became more important than the core experience itself. We all have to realize the fact sooner or later that games are becoming more pretentious.

Now I’m not saying just today’s games are pretentious, earlier eras had their fair share with games like Donkey Kong Country and Star Fox for the SNES. Or Gran Turismo on the PSX. Even games from well known franchises have their “look what I can do” entries like Final Fantasy VIII and dare I say Final Fantasy VII.

This proves that these kinds of games did exist in the past but there is a saturation of these games this generation. Take Sonic Unleashed for example, the main drive for that game was the Hedgehog Engine which allowed the game to meticulously simulate the lighting for every object. Or The Conduit for Wii which the developers have blatantly stated that one of the reasons for the game is to show the graphical capabilities for Wii. But I’m not only talking about graphics here, Wii also has its share of pretentious games just to show how accurate the control is. Albeit, that IS innovation there, but by the current showing of third parties with Grand Slam Tennis, they are mainly making these games to show what they can do with the technology. I’m not bashing it, because it allows room for gameplay innovation and improves on the controls a lot, but these developers should begin showing substance with these games by at least 2010. I end this entry with a simple challenge to you, name 5 games on the three popular current generation platforms that aren’t pretentious in your opinion, then give an approximation on how long it took you. This should hopefully open people’s eyes and developers eyes that once people move on from the glitz and the glamor, what will they have left?

June 23, 2009 Posted by | Talking Points | , , | Leave a comment